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Caeldom

2 Game Reviews w/ Response

All 12 Reviews

Cool.

Good concept, reminds me very much of the game N-Ball. Hey, your graphics are alright, they just lack that luster that comes with experience.

I reckon the spikes are incurring too much damage at once. I found it hard to jump over without nicking the edge and losing a third of health. One alternative is to make the ball bounce back up (and flash or go red) as soon as it hits the spike, then take away an exact amount, rather than have it decrease continuously. Incremental injury is more ideal for something that damages at a rate, like a liquid.

Also, you might want to make the ball roll. Yes, it's a circle so how do you do that- don't rotate a radial gradient, because that won't make any sense (since shadows don't roll with the ball), instead you can animate the white reflection to create the illusion (look up a tutorial). Also adding a small amount of blur, or ground particles, will aid the illusion.

Also you can make the physics a little more obvious, bounce the ball more, relative to the height it falls from. Don't forget music and sounds!

Goodd stuff NewAssasination11.

NewAssasination11 responds:

Why thanks S1tHSL4y3r For the nice and helpful review im just a begginer so it might take long but thats how games are made so thanks.

Brilliant.

A very fast paced, action packed scroll shooter! Amazing graphics, the 3D gives it an extremely nice finishing touch. I guess the downside there is lag for some people.

Great use of combo-upgrade concept, I like the freeze cutscene when you level up to the next weapon. One thing I didn't like was as soon as you got damaged, your upgrade is gone.

I like how you've separated the game into obstacle and enemy phases. The speed can tend to make discerning various screen components a bit difficult at times. Also maybe the medals and scores screen could have been more elaborate (accumulated stats, highest combo, plus more medals :D). I will repeat however, the artwork and graphics are truly stunning.

Altogether a brilliant creation, MindChamber!

MindChamber responds:

I agree about the score breakdown. thanks again

I love to bring ideas to life. Conceptualisation, sketching, designing. Breathing in narrative, characterisation, world-building. Development of interactivity, gameplay, mechanics. I especially love to craft the finishing touches of a quality masterpiece.

Dan Lim @Caeldom

Age 31

Software Manager

Qantm College Sydney

Sydney, NSW, Australia

Joined on 8/31/06

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